Development History

1986 – Book Commodore 64 Tips & Tricks
Written on Commodore 64. Book with 5 1/4″ Floppy Disk.
Commodore64-tips_und_tools_buchcover[1]

1987 – Galaxy Fight
Developed on Commodore Amiga 1000 in 68000 assembly language.
First commercial game. Direct hardware programming.
GalaxyFight_dbs3

1987 – Jump Machine
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
Jump_Machine_-_Double_Barrel_Screens[1]

1987 – The Wall
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
thewallbox13wall_014

1988 – Platou
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
platou_13platou4

1988 – Wizards Castle
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
Wizards_Castle_-_Box_scan_n11WizardsCastle22

1989 – Evolution Cryser
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
evolutioncryser1

1989 – Sixiang
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
sixiang1

1989 – Mind Force
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
mindforce1

1989 – Tank Buster
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
tankbuster7

1989 – Barney Mouse
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
barneymouse1

1989 – My Funny Maze
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
MyFunnyMaze1

1989 – Turn It
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
TurnIt1

1990 – Magic Lines
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
ml_front1

1990 – Atomix
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
atomixbox1

1990 – Shuffle
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
Shuffle1

1991 – Turn It II
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
TNTurnIt2_front1

1992 – Tic Tac Toe
Developed on Silicon Graphics Iris 3D, Unix, C and OpenGL.
For a TV Game Show in Germany
tic11

1995 – Atomix II
Developed on PC, Windows 98 in C / DirectX

1996 – 2000 – Esoteric Titles
Basic Numerology
BioCalc BioRhythm
Birthday Secrets
FaceReader Lite
FaceReader Professional
Graphology Signature Analysis
Graphology Professional
I-Ching Oracle
Numerology
Palmreading Analysis
Personalys, personality analysis
Runes – Viking Oracle
Tarot Reading
The Angel Oracle
Medicine Wheel

2000 – 2009 – Various commercial application, written in Delphi.


2009 – present – ScrapeBox and ScrapeBox Addons
sboxlogo
2010 – present – ScrapeBoard
scrape_board_trans

2011 – present – ScrapeJet
logo360

If you have questions or comments, please email me at info@ssdnet.biz or ssdph@yahoo.com.

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