1986 – Book Commodore 64 Tips & Tricks
Written on Commodore 64. Book with 5 1/4″ Floppy Disk.![]()
1987 – Galaxy Fight
Developed on Commodore Amiga 1000 in 68000 assembly language.
First commercial game. Direct hardware programming.![]()
1987 – Jump Machine
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.![]()
1987 – The Wall
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.![]()
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1988 – Platou
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.![]()
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1988 – Wizards Castle
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.![]()
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1989 – Evolution Cryser
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.![]()
1989 – Sixiang
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.![]()
1989 – Mind Force
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.![]()
1989 – Tank Buster
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.![]()
1989 – Barney Mouse
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.![]()
1989 – My Funny Maze
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.![]()
1989 – Turn It
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.![]()
1990 – Magic Lines
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.![]()
1990 – Atomix
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.![]()
1990 – Shuffle
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.![]()
1991 – Turn It II
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.![]()
1992 – Tic Tac Toe
Developed on Silicon Graphics Iris 3D, Unix, C and OpenGL.
For a TV Game Show in Germany![]()
1995 – Atomix II
Developed on PC, Windows 98 in C / DirectX
1996 – 2000 – Esoteric Titles
Basic Numerology
BioCalc BioRhythm
Birthday Secrets
FaceReader Lite
FaceReader Professional
Graphology Signature Analysis
Graphology Professional
I-Ching Oracle
Numerology
Palmreading Analysis
Personalys, personality analysis
Runes – Viking Oracle
Tarot Reading
The Angel Oracle
Medicine Wheel
2000 – 2009 – Various commercial application, written in Delphi.
2009 – present – ScrapeBox and ScrapeBox Addons
2010 – present – ScrapeBoard
If you have questions or comments, please email me at info@ssdnet.biz or ssdph@yahoo.com.





